Cozmo's done it! A working version of DXMP that keeps the mesh and serverside hitboxes aligned to the client so as to eliminate visual delay and thus the need to lead shots in any ping.
Ping is a pretty big deal, especially in an old PC game that has clientside and serverside hit detection that doesn't always sync up. [FGS]Cozmo is doing amazing work to improve this problem and it may go on to help redevelope other multiplayer games.
Particularly the problem in DXMP is the character mesh not showing up to the client where the server detects it, hence you have to lead your shots because what you're seeing is an after image.
DX really needs the server-client hitbox/mesh fix so it can be up to par with modern MP's. Being that DX is unique, still hosted, and still regarded as the greatest PC game it doesn't necessarily have to go by the way side like so many other MP games.
HERE'S RECENT TEST FOOTAGE OF COZMO'S PATCH IN ACTION!
https://youtu.be/YtnTIi1ZiPU
https://youtu.be/LfkFmn0Fo_w