¤[ß2S]¤Sürvívë wrote:That looks awesome! It's kinda like Garrys Mod for Half Life 2 Physics Gun ye?
Of course, it's inspired by the gmod physics gun. I love gmod. Gmod10 pwns.
Dae[A] wrote:Why don't NPCs die when they're thrown in the sky?
That's a very mysterious thing. But it must be a general problem, not caused by the physics gun.
-=BrotherBear=- wrote:ive tested this new gun, believe me its good nobody has to work out a few kinks tho.. like u cant rotate pawns o.o
Well, that's a problem, I can't seem to fix atm... as Allan says..
Allan wrote:Most pawns are on a constant rotation update, so can't easily be rotated.
-=BrotherBear=- wrote:Physgun 1 rotates pwns.. physgun 2 doesent.
Yes, because the new rotation system enables, that the objects keep rotating when throwing. It works with RotationRate now and not with SetRotation anymore.
Unfortunately, pawns aren't effected by RotationRate.