GPF when importing brush

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GPF when importing brush

Postby ~SaSQuAtCH~ » Tue Oct 13, 09 3:41 pm

I imported a brush to Unreal editor (t3d). I selected keep original polygons intact and it GPF's when rebuild. If I merge coplanar polygons then it's full of BSP's. Anyone knows what to do?
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Postby Andrievskaya Veronika » Wed Oct 14, 09 4:09 am

If your brush is very BIG and has many polys, the GPF can ocurr.
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Postby Mastakilla » Wed Oct 14, 09 5:00 am

Yep I tried to put his brush in a map, I only got the GPF after shining light on it though.

Anyway don't use that thing :P
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
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Postby ~DJ~ » Wed Oct 14, 09 10:08 am

High polycount.

said to ya before :P
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Postby Spiderbot01 » Wed Oct 14, 09 10:34 am

Just build your own brushes.
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Postby ~ô¿ô~Nobody~ » Sat Oct 17, 09 8:27 pm

I demand a LONGCAT brush from you!
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Postby ~SaSQuAtCH~ » Sun Oct 18, 09 10:25 am

~DJ~ wrote:High polycount.

said to ya before :P


When I posted this you weren't available.
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Postby ~DJ~ » Sun Oct 18, 09 7:57 pm

Oh well :oops:
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