I wanted to ask something, I created a custom player (For actionevent..), all good, but I am having troubles with it, you see, I made a black coat (teh matrix), it was looking good, but the problem is--
I was thinking that why is it masked-ish there?
While importing the textures, I did not even set any textures as masked/flags=2
Here's the import code:
- Code: Select all
#exec TEXTURE IMPORT NAME=AEJCDentonTex1 FILE=textures\AEJCDentonTex1.pcx
#exec TEXTURE IMPORT NAME=AEJCDentonTex2 FILE=textures\AEJCDentonTex2.pcx
#exec TEXTURE IMPORT NAME=AEJCDentonTex3 FILE=textures\AEJCDentonTex3.pcx
Now, can anyone help me?
Oh and, The masked-ish texture is Tex3, the coat.
Thanks in advance.