Ran into even more bother involving Multiskins earlier when I was testing out a new texture for the sawed-off shotgun.
Normally there should be two textures for each weapon, one for the pickup view and the other for the player view, with a Multiskin slot attributed to each view texture. This usually works out alright, but with the sawed-off it seems the two view textures are occupying the same slot, despite half the other entries being vacant. Basically, it means that I can either have my gun look like this in pickup view:
And this in the player's view:
Or the alternative, which is use the item's playerview texture and have the gun look like this:
It doesn't seem possible to seperate the two accordingly. Anyone know where I'm going wrong?