WWII: Code Zero!

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Postby Gishank » Sat Aug 18, 07 9:12 am

Daedalus08 = Non-DXMP player who pwns at near enough everything lol
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Postby clyzm » Sun Aug 19, 07 5:21 am

UPDATE:

MP-44 aka StG-44 has been imported. Shots below.

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Postby Kaiden » Sun Aug 19, 07 6:45 am

Shiny. =D
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Postby Gishank » Sun Aug 19, 07 9:08 am

Hang on, MP-45? Where's the MP-45..? =O
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Postby Dae » Sun Aug 19, 07 9:31 am

Imagocentre is down

Edit: no anymore.
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Postby clyzm » Sun Aug 19, 07 8:03 pm

Gishank wrote:Hang on, MP-45? Where's the MP-45..? =O


That's an MP-44.
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Postby [FGS]ShadowRunner » Tue Aug 21, 07 6:52 pm

didn't know he was around, could have done with a chat about his day/night switch, 1000 lights and 12 vehicles was causing fps probs lol.
Here's how I added to the unfinished church, the Chinese prayer barrel can go though, probably will make custom ones...
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Postby Kaiden » Thu Aug 23, 07 6:12 pm

Sent another page off to CyberTrash!
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Postby Jon » Thu Aug 23, 07 8:28 pm

ShadowRunner wrote:unfinished church


You're killing me here. TALK-TO-ME.
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Postby [FGS]ShadowRunner » Fri Aug 24, 07 2:02 am

well MM obviously had not finished some buildings, also a complete 2048 wall and 1024 wall was not finished, a kind of new area that MM created... some parts of the map were identical to version one, while others were missing or new areas...

well Jon, have u got Tobruk? That would be kinda very handy right now...
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Postby Jon » Fri Aug 24, 07 9:40 am

I haven't been working on it since Tobruk was scrapped, but there are still bits and pieces there...
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DXMStemple.unr
Map File - what I could be bothered with
(1.21 MiB) Downloaded 416 times
TobrukTex.utx
(1.53 MiB) Downloaded 398 times
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Postby [FGS]ShadowRunner » Sat Aug 25, 07 8:10 pm

well its your textures and t3d file...i'm not pinchin those of course, ill just extricate the map from the scrap heap and use it on ww2... thx alot.
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Postby [FGS]ShadowRunner » Sat Aug 25, 07 8:11 pm

Jon[A] wrote:I haven't been working on it since Tobruk was scrapped, but there are still bits and pieces there...


thing about the church was, there were no windows, it was a grey concrete cube inside, needed something...
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Postby Kaiden » Sun Aug 26, 07 3:18 pm

5th cleanse etc.
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Postby ~DJ~ » Tue Sep 04, 07 1:55 pm

eerm i m the baddest mapper and modder in this project and texture right?
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Postby ~[ß]iohazardous~ » Tue Sep 04, 07 10:28 pm

well if you want i can join in the project so you will not be the baddest :D
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Postby [FGS]ShadowRunner » Wed Sep 05, 07 12:05 pm

LOL Mainman is the baddest mapper in this project... but I'm looking at your map now on Factory, very nice, I'll speak to Sheek about it...
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Postby Psycho » Mon Sep 17, 07 3:01 pm

Are you going to do a Omaha Beach map,the godz one is too small to play in with the looks of those weapons, who's making the sking for weapons there brilliant.
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Postby bambi » Mon Sep 17, 07 3:53 pm

THIS LOOKS COOL!!!
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Postby [FTF]Freedom » Sat Dec 29, 07 3:46 pm

*bump*

Any news? Stumbled upon this during a search for the elusive LAndernau map which Ican't find any bloody where.

Looks good!
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Postby Cozmo » Sat Dec 29, 07 4:05 pm

We haven't really worked on it since Batch destroyed the old XPS forums.
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Postby Cozmo » Sat Dec 29, 07 4:05 pm

--Stupid PHB thing.
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Postby Cozmo » Sat Dec 29, 07 4:06 pm

--Stupid PHB thing. delete please
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Postby Tonnochi » Sat Dec 29, 07 5:49 pm

Please don't say this is dead.
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Postby VodunLoas » Sat Dec 29, 07 9:29 pm

This actually looked promising before.
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Postby clyzm » Sun Dec 30, 07 12:01 am

We are planning to release this as "maps & weapons" package rather than what was previously planned due to lack of support.

However I can't guarantee anything.
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